VR and AR: Use Cases and Potential in the Gulf region
For a long time, virtual reality (VR) and augmented reality (AR) technologies used to appear in the entertainment and gaming sectors only and required unique and expensive devices. Once, the equipment price went down and became affordable for the mass consumers, the VR/AR market started to grow quickly. Further evolution of these technologies will not only allow applying them for tackling production and business tasks, but also revolutionizing many areas of life.
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